
Echo
My entry for Jackie Jam #3
* the water shader doesn't work properly on some devices or browsers (like my MacBook / safari)*
Speed through procedural generated deep sea caves and find the exit as fast as possible.
The levels are generated using cellular automata.
You can either play using a specific seed or let the game generate a seed for you.
Ping sound effect by mbezzola, found here: https://pixabay.com/sound-effects/film-special-effects-sonar-a-dry-98689/
Impact sound effect by Soundsnap, found here: https://opengameart.org/content/short-impact
Underwater ambience by Stormwave Audio, bought here: https://stormwave-audio.itch.io/underwater-ambient-sound-effects-pack
Everything else is done by me.
I ended up not having near the time I had planned for this jam, so here is what I would like to add at a later point:
- water shader doesn't work in Safari
player moves slower for a while after hitting the walls- add particle effects to propellers
- show time while playing
- pickups to speed up/down
- dangers
- split screen multiplayer
- local multiplayer
- high score sorted by seed
- change view to 3/4 topdown perspective
Controls:
Move: Arrow keys
Activate sonar: Space
Pause menu: P
| Published | 8 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | MakerTech |
| Made with | Godot |
| Tags | Godot, maze, Procedural Generation, underwater |






Leave a comment
Log in with itch.io to leave a comment.