My entry for Jackie Jam #3

* the water shader doesn't work properly on some devices or browsers (like my MacBook / safari)*

Speed through procedural generated deep sea caves and find the exit as fast as possible.

The levels are generated using cellular automata.

You can either play using a specific seed or let the game generate a seed for you.

Ping sound effect by mbezzola, found here: https://pixabay.com/sound-effects/film-special-effects-sonar-a-dry-98689/

Impact sound effect by Soundsnap, found here: https://opengameart.org/content/short-impact

Underwater ambience by Stormwave Audio, bought here: https://stormwave-audio.itch.io/underwater-ambient-sound-effects-pack

Everything else is done by me.

I ended up not having near the time I had planned for this jam,  so here is what I would like to add at a later point:

  • water shader doesn't work in Safari
  • player moves slower for a while after hitting the walls
  • add particle effects to propellers
  • show time while playing
  • pickups to speed up/down
  • dangers
  • split screen multiplayer
  • local multiplayer
  • high score sorted by seed
  • change view to 3/4 topdown perspective


Controls:

Move: Arrow keys

Activate sonar: Space

Pause menu: P

Published 8 days ago
StatusIn development
PlatformsHTML5
AuthorMakerTech
Made withGodot
TagsGodot, maze, Procedural Generation, underwater

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